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Overview

This is a HAT mod which adds archipelago multiworld randomizer support to FEZ. It is heavily based on the wonderful FEZUG.

Details

Every collectible is a location check to send, but the clock anti-cubes can be disabled through the option shuffle_clock_antis: false. Progression items sent are golden cubes, anti-cubes and door unlocks. The golden and anti-cubes are not distinct so you hint for a general "next cube of type". Door unlocks are are a replacement for keys with 4 additional locked doors added to balance sphere sizes. These doors are:

  • Nature Hub -> Arch
  • Nature Hub -> Bell Tower
  • Tree -> Cabin Interior B
  • Tree Sky -> Throne

In addition to the progression items, every treasure map, artifact, heart cube and the first-person sunglasses is also an item that can be sent. There is no game logic tied to them except for if the knowledge logic option is enabled with knowledge_logic: true. This is since you can look up the codes/invisible platforms online or remember them from a previous run. The brute forced black monolith code can be found in-game now if you want to go for the full knowledge logic experience.

The remaining space in the item pool is filled with traps and filler with a ratio depending on the options trap_percentage and trap_weights. Thee traps are:

  • Rotation Trap: forcefully rotates your screen
  • (Currently disabled) Reload Trap: reloads the current level sending you to the entrance
  • (Currently disabled) Gravity Trap: quadruples gravity for 15 seconds

Installing

  • Follow the instructions to setup HAT.
    • The latest version (v0.6.1) is currently incompatible with HAT v3. Please use HAT v2.0.1.
  • Download the latest FezAP.zip from the releases tab, create a folder named FezAP in your Mods folder and extract FezAP.zip into the FezAP folder.
  • If all is well, when running HAT.exe, you should see the HAT logo and the FEZAP version in the top left.

Usage

  • Create and open a new save (you can backup your old saves by copying their save files from your local files).
    • If you are reconnecting to an existing AP game, just load into it's save file.
  • Press ` and use the connect command (if you type help followed by any command you can get more info).
    • The command to input is of the form: connect <server> <port_number> <slot_name> <optional: password>
    • Example: connect archipelago.gg 12345 My_Fez
  • Everything should be fine if you see Connected in the top left of the screen.
  • There are no checks until you go outside with the Fez, so you can do the intro sequence before the countdown.
  • There are several other handy commands you can use like ready, say, missing, received and many quality of life ones ported over from FEZUG.
  • There are several utility commands like collect, send, warp, tp and itemcount, but they should only be used to get out of softlocks or other problems while this mod is not fully stable.
  • If you disconnect, don't open any locked doors (both key and cube count doors).
  • It is recommended to look up codes for anti-cubes and heart cubes online while the poptracker doesn't exist.
  • Handy tools that may help can be found here: https://jenna1337.github.io/FezTools/
  • Check the TODO list for a list of known bugs and future plans.
  • Check the pinned spreadsheet on the AP discord server's Fez thread for codes and bug workarounds.

Building

  • You need clone this repo and have dotnet installed and configured.
  • You need to find the folder where you have Fez installed.
  • You need to have HAT installed and confirmed to work.
  • Copy UserProperties.xml.template into UserProperties.xml
    • Configure FezDir to point to your FEZ installation with HAT installed, e.g. C:\Games\FEZ or /home/user/Games/FEZ
    • If necessary, configure MonoModDir and ModOutputDir properties if they're not as expected (they should be as expected)
  • Run dotnet build from the root directory to build the mod and copy over all the files into your mod directory.
  • Run HAT.exe to confirm that HAT sees the mod and just test that things seem to work.
  • For apworld development, modify the files in Archipelago/worlds/fez.

Thanks

Big thanks to the Fez Modding community especially Krzyhau and Jenna1337 for all the incredible tooling and help. If you like this mod, please send all the thanks their way. Big thanks as well to all the playtesters who helped identify lots of bugs and quality of life problems.

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