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A Quake 3 like game with voxelized, destructible maps written in Rust

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Q³

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Warning

This fork fixes current state of the project to make it successfully build & run on modern systems. There are no plans to continue its development.

What is Q³?

Q³ is a project using Rust language and OpenGL to create a Quake 3 like game that takes Quake 3 and QuakeLive maps, voxelizes them, and allows groups of players to blow the shit out of everything in a fast-paced Quake-esque first person shooter with 100% destructible environments. However, it's an engine with some features (listed below) rather than a game.

Which features Q³ has?

  • Multithreaded OpenGL rendering
  • Half-baked BSP renderer (Quake 3 and Quake Live)
    • Quake Live map rendering is... buggy
  • Skeletal animation
    • Using Quake/Doom's MD5 format
  • TTF renderer
  • Arbitrary mesh voxelizer (for BSP maps)
    • Using Separating Axis Theorem and instance rendering
  • Basic UI with drop-down console that provides in-game tweaking/debugging
  • Documentation on a wiki

How do I get Q³ running on my system?

Note

Tested only on Linux.

Ensure that you have FreeType 2, Python 2.7, and GLFW3 installed.

For initial setup, run:

./configure

From there, you should be able to compile and run a release build with:

make && TERM=dumb ./bin/client

The server can be executed via:

TERM=dumb ./bin/server

You may also individually build server/client or specify a debug build:

make server && make client # Make either separately
make MODE=debug # Debug symbols and faster compilation

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A Quake 3 like game with voxelized, destructible maps written in Rust

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