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Per-body/raw-item bidirectional one-bit category and32-bit mask collision inclusion; zero mask - #15

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JasonStys merged 1 commit into
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feature/practical-workflows-20261109
Nov 9, 2026
Merged

JasonStys merged 1 commit into
mainfrom
feature/practical-workflows-20261109

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  • Per-body/raw-item bidirectional one-bit category and32-bit mask collision inclusion; zero mask matches nothing
  • Strict canonical scene-v2 with lossless legacy-v1 default migration and filter-inclusive state fingerprints
  • Actual fictional layered CLI scene, initial/final pair CSV and canonical-scene export alongside PPM/replay; v2 fuzz seed

Local validation is recorded in docs/reports/practical-workflows-20261109.md. Full hosted checks remain required before merge.

  • AABB query selection only; no physical object collision response, enter/exit trigger callbacks or navigation changes
  • Legacy scene behavior defaults preserved, but numeric state fingerprints intentionally change because filter words enter hashing; replay input grammar remainsv1
  • Pure raw queries cannot establish current generation validity; World owns entity lifetime
  • Fictional integer2D game systems only; no real-world targeting/flight/weapon integration
  • Parent must run existing Linux sanitizer/fuzz/coverage and cross-compiler publication matrix

@JasonStys
JasonStys merged commit 43fd93f into main Nov 9, 2026
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