Different story after SCP CB EVENTS
cmake -B build
cmake --build build --config Release
raylib 5.5 is downloaded automatically if it is not installed.
Copy the GFX and SFX folders of the original game (https://github.com/Regalis11/scpcb) at the root of the project,
next to CMakeLists.txt. Data/materials.ini (which floors are metal), Data/rooms.ini (the room list of the map generator) and Data/room_doors.ini (the doors inside the rooms, extracted from the original source) are already included.
SCP_Calm_Days
SCP_Calm_Days --calm-days
SCP_Calm_Days --breach --seed 12345
rmesh_viewer GFX/map
1 : Don't approach a little object or door, you will be stuck 2 : No pause menu 3 : No SCP Spawn 4 : Missing textures 5 : When first Checkpoint : No room spawns after 6 : start room of breach mode spawns in calm days map 7 : Some room can lead to void 8 : All intro doors in Calm days are unlocked
The code in this game is a "port" from Blitz3D to C++ , the door system, room system is a adapted version from the scp cb source code to scp calm days
Original game and code by Regalis11 : Joonas Rikkonen (https://github.com/regalis11/scpcb). The C++ CODEBASE IS FROM https://github.com/ThisIsTheWorstTrap/SCP_CB.CPP
This game and the source code are licensed under Creative Commons Attribution-ShareAlike 3.0 License.