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SCP Calm Days official repo in C++

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SCP CALM days

Different story after SCP CB EVENTS

Build

cmake -B build
cmake --build build --config Release

raylib 5.5 is downloaded automatically if it is not installed.

Assets

Copy the GFX and SFX folders of the original game (https://github.com/Regalis11/scpcb) at the root of the project, next to CMakeLists.txt. Data/materials.ini (which floors are metal), Data/rooms.ini (the room list of the map generator) and Data/room_doors.ini (the doors inside the rooms, extracted from the original source) are already included.

FOR NO GUI LINUX :

SCP_Calm_Days                     
SCP_Calm_Days --calm-days                 
SCP_Calm_Days --breach --seed 12345       
rmesh_viewer GFX/map

issues

1 : Don't approach a little object or door, you will be stuck 2 : No pause menu 3 : No SCP Spawn 4 : Missing textures 5 : When first Checkpoint : No room spawns after 6 : start room of breach mode spawns in calm days map 7 : Some room can lead to void 8 : All intro doors in Calm days are unlocked

NOTE

The code in this game is a "port" from Blitz3D to C++ , the door system, room system is a adapted version from the scp cb source code to scp calm days

Licence

Original game and code by Regalis11 : Joonas Rikkonen (https://github.com/regalis11/scpcb). The C++ CODEBASE IS FROM https://github.com/ThisIsTheWorstTrap/SCP_CB.CPP

This game and the source code are licensed under Creative Commons Attribution-ShareAlike 3.0 License.

http://creativecommons.org/licenses/by-sa/3.0/

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