Generated by scripts/generate-code-index.mjs. Source headers point here for exact
declaration locations. Regenerate after authored source changes.
- Line 21:
file_error - Line 25:
regular - Line 26:
info - Line 34:
random_suffix - Line 35:
bytes - Line 40:
digits - Line 50:
Handle::~Handle - Line 56:
read_text - Line 60:
size - Line 65:
text - Line 66:
received - Line 71:
extra - Line 79:
atomic_text - Line 83:
attributes - Line 89:
staging - Line 95:
written - Line 112:
executable_directory - Line 113:
path - Line 114:
length - Line 121:
default_profile - Line 122:
result - Line 131:
ensure_profile - Line 133:
attributes - Line 140:
wide - Line 147:
length - Line 152:
result - Line 160:
utf8 - Line 167:
length - Line 173:
result
- Line 19:
Handle - Line 21:
Handle - Line 23:
Handle - Line 24:
operator= - Line 25:
get - Line 33:
read_text - Line 34:
atomic_text - Line 35:
executable_directory - Line 36:
default_profile - Line 37:
ensure_profile - Line 38:
wide - Line 39:
utf8
- Line 25:
read_text - Line 29:
input - Line 36:
build_autopilot - Line 37:
grid - Line 43:
path - Line 50:
segment - Line 51:
next - Line 61:
main - Line 63:
scene_path - Line 65:
output_directory - Line 67:
scene - Line 68:
world - Line 69:
initial_pairs - Line 70:
replay - Line 74:
final_pairs - Line 75:
image - Line 78:
contacts - Line 85:
write_pairs - Line 87:
first - Line 88:
second - Line 97:
canonical - Line 99:
forge2d::serialize_scene - Line 104:
arena
- Line 19:
main - Line 21:
input - Line 27:
world - Line 28:
renderer - Line 30:
previous - Line 31:
input_frame - Line 33:
now
- Line 32:
apply_id - Line 33:
play_id - Line 34:
step_id - Line 35:
reset_id - Line 36:
save_id - Line 37:
open_id - Line 38:
replay_id - Line 39:
export_id - Line 40:
arena_id - Line 41:
layers_id - Line 42:
help_id - Line 43:
quit_id - Line 44:
text_id - Line 45:
frame_timer - Line 46:
acceptance_timer - Line 47:
help_text - Line 69:
editor_text - Line 70:
count - Line 74:
text - Line 75:
received - Line 77:
encoded - Line 89:
choose_file - Line 91:
dialog - Line 106:
require - Line 113:
screenshot - Line 114:
bounds - Line 116:
width - Line 117:
height - Line 118:
screen - Line 119:
memory - Line 120:
bitmap - Line 121:
previous - Line 122:
painted - Line 131:
token - Line 134:
saved - Line 138:
image - Line 147:
Application - Line 149:
Application - Line 150:
profile_ - Line 156:
info - Line 162:
defaults - Line 164:
saved - Line 175:
run - Line 176:
main_class - Line 197:
message - Line 206:
procedure - Line 207:
app - Line 209:
create - Line 235:
canvas_procedure - Line 237:
app - Line 239:
create - Line 268:
message - Line 277:
size - Line 294:
now - Line 295:
ticks - Line 297:
previous_tick - Line 324:
child - Line 325:
control - Line 335:
create_controls - Line 336:
menu - Line 337:
file - Line 344:
examples - Line 398:
layout - Line 399:
bounds - Line 401:
width - Line 402:
height - Line 403:
split - Line 415:
set_source - Line 437:
input - Line 438:
horizontal - Line 440:
vertical - Line 446:
update_status - Line 447:
world - Line 461:
command - Line 502:
path - Line 505:
executable_directory - Line 513:
path - Line 521:
path - Line 523:
directory - Line 537:
export_bundle - Line 542:
image - Line 563:
paint_canvas - Line 564:
paint - Line 565:
dc - Line 566:
bounds - Line 569:
image - Line 575:
info - Line 590:
acceptance - Line 613:
authored - Line 614:
location - Line 622:
saved - Line 623:
before - Line 625:
refused - Line 641:
snapshot - Line 642:
player - Line 646:
hash - Line 647:
replay - Line 649:
initial - Line 663:
snapshot - Line 664:
player - Line 686:
finish_acceptance - Line 699:
overwrite_refused - Line 730:
phase_ - Line 733:
window_ - Line 734:
canvas_ - Line 735:
source_ - Line 736:
heading_ - Line 737:
source_label_ - Line 738:
instructions_ - Line 739:
status_ - Line 741:
keys_ - Line 742:
setting_text_ - Line 743:
unapplied_ - Line 744:
unsaved_ - Line 745:
load_error_ - Line 746:
exit_code_ - Line 747:
acceptance_play_pending_ - Line 748:
acceptance_play_started_ - Line 749:
acceptance_replay_hash_ - Line 752:
last_frame_ - Line 758:
wWinMain - Line 762:
count - Line 766:
phase - Line 771:
enabled - Line 791:
app
- Line 20:
started - Line 28:
main - Line 29:
entity_count - Line 30:
storage_budget_ms - Line 31:
collision_budget_ms - Line 32:
simulation_budget_ms - Line 38:
storage_ms - Line 40:
entity - Line 52:
random - Line 53:
coordinate - Line 59:
spatial_hash - Line 60:
pair_count - Line 61:
collision_ms - Line 69:
simulation_ms - Line 74:
passed
- Line 17:
text - Line 19:
scene - Line 20:
canonical
- Line 17:
CollisionItem - Line 18:
entity - Line 19:
bounds - Line 20:
filter - Line 23:
CollisionPair - Line 24:
first - Line 25:
second - Line 27:
operator<=> - Line 30:
SpatialHash - Line 32:
SpatialHash - Line 34:
query - Line 35:
cell_size - Line 40:
cell_size_ - Line 44:
brute_force_collisions
- Line 17:
CollisionFilter - Line 18:
category - Line 19:
mask - Line 20:
valid - Line 23:
operator<=> - Line 26:
Transform - Line 27:
position - Line 28:
operator<=> - Line 31:
KinematicBody - Line 32:
velocity - Line 33:
half_extent - Line 34:
filter - Line 35:
operator<=> - Line 38:
Sprite - Line 39:
rgba - Line 40:
layer - Line 41:
operator<=> - Line 44:
InputFrame - Line 45:
move_x - Line 46:
move_y - Line 47:
action - Line 49:
operator<=>
- Line 19:
EditorSession - Line 25:
EditorSession - Line 26:
apply_scene - Line 27:
load_replay - Line 28:
reset - Line 29:
play - Line 30:
pause - Line 31:
step - Line 32:
advance - Line 34:
playing - Line 37:
reviewing_replay - Line 40:
replay_remaining - Line 41:
scene - Line 44:
world - Line 47:
recording - Line 50:
scene_text - Line 51:
replay_text - Line 52:
image - Line 55:
scene_ - Line 56:
world_ - Line 57:
recording_ - Line 58:
replay_ - Line 59:
replay_index_ - Line 60:
playing_
- Line 20:
Entity - Line 21:
index - Line 22:
generation - Line 24:
packed - Line 28:
operator<=> - Line 32:
EntityPool - Line 34:
create - Line 35:
destroy - Line 36:
valid - Line 37:
live_count - Line 44:
generations_ - Line 45:
alive_ - Line 46:
next_free_ - Line 47:
free_head_ - Line 48:
live_count_ - Line 59:
contains - Line 63:
dense_index - Line 68:
insert_or_assign - Line 77:
dense_index - Line 89:
erase - Line 93:
dense_index - Line 94:
last_index - Line 106:
get - Line 113:
get - Line 120:
entities - Line 123:
components - Line 126:
components - Line 129:
size - Line 134:
ensure_sparse - Line 140:
sparse_ - Line 141:
entities_ - Line 142:
components_
- Line 15:
FixedStepClock - Line 17:
FixedStepClock - Line 19:
tick_duration_ - Line 25:
consume - Line 26:
non_negative - Line 28:
available - Line 29:
ticks - Line 38:
interpolation_alpha - Line 42:
dropped_ticks - Line 47:
tick_duration_ - Line 48:
accumulator_ - Line 49:
max_ticks_per_frame_ - Line 50:
dropped_ticks_
- Line 15:
Vec2i - Line 16:
x - Line 17:
y - Line 19:
operator+= - Line 30:
operator<=> - Line 33:
operator+ - Line 38:
operator- - Line 39:
saturating_subtract - Line 48:
operator* - Line 49:
saturating_multiply - Line 58:
length_squared - Line 59:
magnitude - Line 60:
wide - Line 63:
x - Line 64:
y - Line 68:
Aabb - Line 69:
center - Line 70:
half_extent - Line 72:
left - Line 75:
right - Line 78:
top - Line 81:
bottom - Line 85:
operator<=> - Line 88:
intersects - Line 93:
clamp_axis
- Line 15:
GridPoint - Line 16:
x - Line 17:
y - Line 19:
operator<=> - Line 22:
Grid - Line 24:
Grid - Line 26:
width - Line 29:
height - Line 32:
in_bounds - Line 33:
blocked - Line 34:
set_blocked - Line 37:
index - Line 39:
width_ - Line 40:
height_ - Line 41:
blocked_ - Line 44:
find_path
- Line 17:
TimingSummary - Line 18:
mean_microseconds - Line 19:
p95_microseconds - Line 20:
maximum_microseconds - Line 21:
sample_count - Line 24:
FrameProfiler - Line 26:
FrameProfiler - Line 33:
record - Line 34:
microseconds - Line 43:
summary - Line 47:
sorted - Line 49:
p95_index - Line 56:
capacity_ - Line 57:
next_ - Line 58:
samples_
- Line 16:
Image - Line 18:
Image - Line 20:
clear - Line 21:
fill_rect - Line 23:
write_ppm - Line 24:
pixel_hash - Line 25:
width - Line 28:
height - Line 31:
pixels - Line 36:
width_ - Line 37:
height_ - Line 38:
pixels_ - Line 41:
render_world
- Line 17:
Replay - Line 18:
seed - Line 19:
tick_rate - Line 20:
frames - Line 22:
operator<=> - Line 25:
serialize_replay - Line 26:
parse_replay
- Line 16:
SceneEntity - Line 17:
name - Line 18:
transform - Line 19:
body - Line 20:
sprite - Line 21:
player - Line 23:
operator<=> - Line 26:
Scene - Line 27:
minimum - Line 28:
maximum - Line 29:
entities - Line 31:
operator<=> - Line 34:
serialize_scene - Line 35:
parse_scene
- Line 14:
SDL_Renderer - Line 15:
SDL_Window - Line 19:
SdlRenderer - Line 21:
SdlRenderer - Line 24:
SdlRenderer - Line 25:
operator= - Line 26:
SdlRenderer - Line 27:
operator= - Line 29:
poll - Line 30:
draw - Line 35:
width_ - Line 36:
height_
- Line 20:
SnapshotEntity - Line 21:
entity - Line 22:
transform - Line 23:
body - Line 24:
sprite - Line 25:
player - Line 27:
operator<=> - Line 30:
World - Line 32:
World - Line 35:
spawn - Line 37:
destroy - Line 38:
valid - Line 41:
step - Line 43:
snapshot - Line 44:
collision_pairs - Line 45:
state_hash - Line 46:
tick - Line 49:
entity_count - Line 52:
player - Line 56:
from_scene - Line 59:
collision_items - Line 61:
entities_ - Line 62:
transforms_ - Line 63:
bodies_ - Line 64:
sprites_ - Line 65:
player_ - Line 66:
minimum_ - Line 67:
maximum_ - Line 69:
tick_ - Line 72:
run_replay
- Line 10:
forge2d_arena_init - Line 20:
forge2d_arena_allocate - Line 46:
forge2d_arena_reset
- Line 25:
forge2d_arena_init - Line 28:
forge2d_arena_allocate - Line 31:
forge2d_arena_reset
- Line 4:
ErrorActionPreference - Line 6:
Repo - Line 7:
Destination - Line 18:
Package - Line 25:
Metadata - Line 27:
Source - Line 29:
Dirty - Line 40:
Archive - Line 42:
Stream - Line 43:
Hasher
- Line 11:
root - Line 12:
outputPath - Line 13:
supportedExtensions - Line 14:
excludedDirectories - Line 15:
typePattern - Line 16:
functionPattern - Line 17:
qualifiedConstructorPattern - Line 18:
constantPattern - Line 19:
inferredVariablePattern - Line 20:
fieldPattern - Line 23:
walk - Line 25:
path - Line 33:
declarations - Line 34:
extension - Line 35:
lines - Line 36:
knownTypes - Line 39:
match - Line 43:
match - Line 47:
match - Line 52:
match - Line 56:
type - Line 59:
functionMatch - Line 61:
qualifiedConstructor - Line 63:
parts - Line 68:
simpleConstructor - Line 72:
splitDeclaration - Line 74:
variable - Line 81:
render - Line 82:
lines - Line 89:
path - Line 90:
items - Line 92:
repositoryPath - Line 94:
item - Line 101:
main - Line 102:
content
- Line 20:
run - Line 71:
main
- Line 11:
root - Line 12:
requiredFiles - Line 19:
headerExtensions - Line 20:
excludedDirectories - Line 23:
walk - Line 25:
path - Line 32:
brokenLinks - Line 33:
markdown - Line 35:
target - Line 37:
localTarget - Line 43:
main - Line 44:
failures - Line 45:
required - Line 48:
path - Line 49:
repositoryPath - Line 51:
target - Line 56:
firstLines
- Line 7:
ROOT_DIR - Line 8:
BUILD_DIR
- Line 17:
max_query_items - Line 18:
max_cells_per_item - Line 20:
floor_div - Line 21:
quotient - Line 22:
remainder - Line 29:
normalized_pair - Line 35:
SpatialHash::SpatialHash - Line 41:
SpatialHash::query - Line 47:
bounds - Line 54:
min_x - Line 55:
max_x - Line 56:
min_y - Line 57:
max_y - Line 58:
span_x - Line 59:
span_y - Line 77:
left - Line 78:
right - Line 90:
brute_force_collisions - Line 99:
left - Line 100:
right
- Line 14:
EditorSession::EditorSession - Line 18:
EditorSession::apply_scene - Line 22:
next_scene - Line 26:
next_world - Line 37:
EditorSession::reset - Line 38:
next_world - Line 46:
EditorSession::load_replay - Line 50:
replay - Line 54:
next_world - Line 64:
EditorSession::play - Line 71:
EditorSession::pause - Line 75:
EditorSession::replay_remaining - Line 79:
EditorSession::step - Line 103:
EditorSession::advance - Line 108:
EditorSession::scene_text - Line 111:
EditorSession::replay_text - Line 115:
EditorSession::image - Line 116:
image
- Line 18:
max_dimension - Line 19:
max_cells - Line 21:
heuristic - Line 25:
OpenNode - Line 26:
score - Line 27:
cost - Line 28:
index - Line 31:
HigherPriority - Line 32:
operator - Line 45:
Grid::Grid - Line 49:
cell_count - Line 56:
Grid::in_bounds - Line 60:
Grid::index - Line 68:
Grid::blocked - Line 72:
Grid::set_blocked - Line 76:
find_path - Line 81:
width - Line 82:
cell_count - Line 83:
to_index - Line 86:
to_point - Line 90:
start_index - Line 91:
goal_index - Line 92:
infinity - Line 93:
costs - Line 94:
parent - Line 98:
directions - Line 101:
current - Line 109:
point - Line 111:
neighbor - Line 115:
neighbor_index - Line 116:
next_cost
- Line 14:
maximum_frames - Line 16:
require_line_end - Line 25:
serialize_replay - Line 42:
parse_replay - Line 54:
line - Line 64:
line - Line 71:
frame_count - Line 76:
line - Line 87:
move_x - Line 88:
move_y - Line 89:
action - Line 90:
line
- Line 18:
maximum_entities - Line 19:
maximum_coordinate - Line 21:
valid_name - Line 28:
require_line_end - Line 35:
validate_scene - Line 43:
players - Line 67:
serialize_scene - Line 85:
parse_scene - Line 99:
line - Line 107:
entity_count - Line 112:
line - Line 125:
player - Line 126:
layer - Line 127:
line
- Line 16:
channel - Line 22:
SdlRenderer::SdlRenderer - Line 23:
width_ - Line 29:
error - Line 35:
SdlRenderer::~SdlRenderer - Line 45:
SdlRenderer::poll - Line 46:
event - Line 52:
keys - Line 61:
SdlRenderer::draw - Line 65:
color - Line 69:
left - Line 72:
top - Line 75:
rect_width - Line 77:
rect_height
- Line 17:
fnv_offset - Line 18:
fnv_prime - Line 20:
red - Line 23:
green - Line 26:
blue - Line 30:
project_coordinate - Line 32:
projected - Line 40:
Image::Image - Line 47:
Image::clear - Line 51:
Image::fill_rect - Line 53:
clipped_left - Line 54:
clipped_right - Line 55:
clipped_top - Line 56:
clipped_bottom - Line 59:
index - Line 65:
Image::write_ppm - Line 69:
output - Line 84:
Image::pixel_hash - Line 85:
hash - Line 95:
render_world - Line 101:
left - Line 105:
right - Line 109:
top - Line 112:
bottom
- Line 16:
player_speed - Line 17:
fnv_offset - Line 18:
fnv_prime - Line 20:
hash_u64 - Line 27:
signed_bits - Line 31:
saturating_int32 - Line 39:
EntityPool::create - Line 40:
index - Line 48:
initial_capacity - Line 49:
growth_capacity - Line 53:
required_capacity - Line 71:
EntityPool::destroy - Line 85:
EntityPool::valid - Line 90:
World::World - Line 91:
minimum_ - Line 97:
World::spawn - Line 107:
low_x - Line 108:
high_x - Line 109:
low_y - Line 110:
high_y - Line 116:
entity - Line 134:
World::destroy - Line 147:
World::step - Line 152:
player_body - Line 156:
body_entities - Line 157:
body_components - Line 159:
body - Line 160:
transform - Line 161:
low_x - Line 162:
high_x - Line 163:
low_y - Line 164:
high_y - Line 165:
next_x - Line 166:
next_y - Line 179:
World::snapshot - Line 197:
World::collision_items - Line 210:
World::collision_pairs - Line 214:
World::state_hash - Line 215:
hash - Line 234:
World::from_scene - Line 235:
world - Line 242:
run_replay
- Line 18:
scene_text - Line 22:
require - Line 26:
rejects - Line 35:
test_authored_input_and_replay - Line 36:
session - Line 47:
snapshot - Line 48:
player - Line 55:
expected - Line 56:
replay - Line 74:
test_apply_is_transactional - Line 75:
session - Line 77:
hash - Line 78:
canonical - Line 85:
invalid - Line 94:
updated - Line 105:
test_replay_limits - Line 106:
session - Line 107:
old_hash - Line 134:
test_entities_and_offset_rendering - Line 135:
session - Line 136:
scene - Line 137:
prototype - Line 140:
entity - Line 151:
origin_image - Line 167:
main
- Line 14:
require - Line 20:
refused - Line 21:
rejected - Line 31:
main - Line 43:
file - Line 48:
linked - Line 57:
oversized - Line 58:
std::string - Line 65:
unicode
- Line 39:
require - Line 45:
require_throws - Line 54:
sample_scene - Line 61:
test_math_and_fixed_step - Line 84:
test_entity_pool_and_sparse_set_properties - Line 93:
random - Line 94:
entity_distribution - Line 95:
value_distribution - Line 97:
entity - Line 99:
erased - Line 100:
expected - Line 103:
value - Line 108:
iterator - Line 117:
stale - Line 119:
replacement - Line 125:
test_c_arena_alignment_and_overflow - Line 127:
arena - Line 129:
first - Line 130:
second - Line 134:
offset - Line 144:
test_spatial_hash_matches_brute_force - Line 145:
spatial_hash - Line 146:
random - Line 147:
coordinate - Line 148:
extent - Line 172:
test_collision_category_masks - Line 175:
grid - Line 204:
test_collision_scene_migration_and_hash - Line 207:
scene - Line 210:
serialized - Line 214:
original - Line 218:
filtered - Line 221:
before - Line 227:
paired - Line 231:
enabled - Line 235:
disabled - Line 250:
test_astar_returns_valid_shortest_path - Line 251:
grid - Line 257:
path - Line 262:
delta_x - Line 263:
delta_y - Line 275:
test_scene_and_replay_round_trip - Line 276:
scene - Line 292:
test_world_replay_and_render_are_deterministic - Line 293:
scene - Line 300:
first - Line 301:
second - Line 316:
first_image - Line 317:
second_image - Line 322:
player - Line 327:
player_entity - Line 333:
test_profiler_summary_is_bounded - Line 334:
profiler - Line 339:
summary - Line 348:
main - Line 361:
failures